Was it any surprise that this game was going to be funded? It is a classic style action platformer made by several of the people who MASTERED the genre all the way back in the 80 with a tiny little series of games called Mega Man. Since the conclusion of the PAX panel where Keiji Inafune revealed to the world this project, and how it was going to be funded by Kickstarter with HEAVY emphasis on fan involvement, there was no doubt that the $900K initial goal would be cleared. But with that goal having been reach within the first 24 HOURS the only question that remained, apart from Call's design, was can we reach the major stretch goals that we fans wanted. Well, we did... to the tune of $4 MILLION!! What does that mean, the fanbase of Mighty no. 9, a game that hasn't been made yet and no one even knew existed until a month ago, was able to raise enough money to HIT EVERY SINGLE STRETCH GOAL SET FOR THE GAME!
It's unbelievable. Even the stretch goals that where made on the very LAST DAY, got cleared. What does this mean for the game? Well, let's look at the list, and it is a LONG list.
|OH MY XEL!|
- FOUR new stages that wasn't original planned (FIVE if you include the Call Stage)!
- New Game+, Turbo mode, Boss Rush mode, Challenge mode, Online Co-op mode, AND an Online Battle Race mode!
- A Documentary!
- A support character!
- An optional 8-bit soundtrack!
- And it is going to be released on EVERY FREAKIN' PC, CONSOLE, AND HANDHELD!!
|The next Megaman Robot Masters!|
|In 3rd place with ~10% of the votes|
|In 2nd place with ~25% of the votes|
|And the Winner with ~39% of the votes|
From here on out, it is up to the Comcept and Inticreates to bring this game to life, and all the Mighty No. to support them and give feedback. Since I am now one of the Mighty No., I'll try to get people who are NOT Mighty No. (shame on you) interested by relaying any updates I'm allowed to talk about after the Mighty No. forums go up (Some information may be Mighty No. only, we'll see). Keep reading my Blog, and keep an eye out for this game in April of 2015.
Until Next Time