|Strategy RPG; SEGA Saturn; Camelot Software Planning/SEGA; 1998|
|There is only so many ways to so "Oh, F*&%."|
The story is far more complex than want is common to the Shining Force series. While the series stable elements of "Good vs. Evil" and nearly cartoonishly and transparently evil villains, there are more complex motivations and surprise twists thrown in, most of which revolve around a number of characters who betray the Republic that you must fight throughout the game. It certainly is a welcome change from the "The evil army of Runefaust is marching against the good nation of Guardinia" from previous games. What isn't welcomed so much is the exposition. Too often in the game enemies will boldly announce to the player everything that happened to lead them into this position, which sounds unnatural especially since the same information could be shared with the player as speculation between the main cast in a much more natural setting. Also, like nearly every game made by Camelot, the main character is a silent protagonist, which isn't bad in of itself; however, the way it is handled here gets annoying. There are several instances where Synbios says "......." and then the rest of the character act like something was said. It's irritating and makes me feel like I'm missing out on important pieces of information. With that being said, the story is good, but the story telling needs work.
|KILL IT WITH FIRE!|
|Silly Mask Monk, don't you know the Weapons Triangle?|
That being said, Shining Force III is perhaps the most definitive entry of the Shining Force series. It has all the addicting SRPG goodness of the older games. I changed my sleeping habits just to be able to squeeze in more hours of playing Shining Force III. If you have any means of playing this game, preferably legal ways, then you should go for it. Now let's hope SEGA remakes or ports these games and finally give us a complete version. What the hell are you waiting for SEGA!?
Until next time.