|Killing Women is Sexist, Saving Women is Sexist, Let's face it the moment a Women is involved it is Sexist.|
|Apparently, Anita fails to grasp how effective a double meaning is in Marketing.|
The problem here is that, like with the sex workers, what constituent "sexualized" clothing seems to be left frustratingly nebulous as even clothes appropriate for the occasion before the death of the victim is considered "sexualized." Victim killed in the Redlight district wearing an appealing little number? Sexualized. Victim killed in a fancy restaurant wearing a fancy red dress? Sexualized. Victim killed in their bathroom with only a shower curtain draped over their body? Sexualized. It slowly becomes apparent that the moment a women is harmed or killed, especially by a male aggressor, it doesn't matter WHAT the woman is wearing, Anita will say that it is sexualized.
|A woman is killed? SEXIST! A woman is saved? SEXIST!|
|Dragons and Magic should PREVENT abuse against women according to Anita Sarkeesian.|
Okay, what Anita is talking about is the Suspension of Disbelief present in all storytelling. In simple terms, it is how willing the audience of a story is to accept improbable or impossible things for the sake of the story's narrative. The easiest example of this is Superheroes, most Superheroes' powers are unrealistic or impossible feats that are often acquired though equally unrealistic or impossible circumstances, be it bad science, impossible technology, improbable genes, or straight up magic. Most audiences know this is impossible or at the very least a man dressing up like a bat would scarcely acceptable means of law enforcement, yet these stories are some of the most popular and endearing tales in our modern culture. It doesn't matter that elements within the story are impossible, the audience, who is willing to suspend their disbelief, will accept it so that they can enjoy the story. This happens in all forms of storytelling, but in Video Games this suspension is split into two different camps: Disbelief for the sake of Narrative and Disbelief for the sake of Gameplay.
In the first half of Anita's rebuttal with the "Dragons, ogres and magic are inserted into historically influenced setting without objection" she is talking about the Disbelief for the sake of Narrative and is essentially arguing that if gamers are willing to accept impossibilities such as dragons and magic that we should be able to accept the impossibility that in a gritty universe inspired by the European Dark Ages there is no raping of defenseless woman in a caste system where the lowest castes are treated like garbage. It's as if dragons and magic should make it impossible for woman to be victimized, as if dragons and magic some how preclude humans from being assholes toward each other. The problem is when you are creating a universe you have to ask a lot of "What ifs" and then play out the results. If those "What ifs" include "A caste system where different races are treated differently and some are treated less then slaves" and "The upper castes can do whatever the hell they want and have impunity" and your intention is to depict a gritty fantasy filled with the worse humanity has to offer, then it would stretch the audience's disbelief to it's breaking point to not have cases where a member of the upper caste rapes a member of the lower caste at some point. It doesn't matter if the universe has dragons and magic or not, in fact in some cases it works BETTER with dragons and magic if you have the upper caste using magic to protect the lower caste from the dragon in exchange for such favors. Again humans being assholes to one another doesn't hing on the nonexistence of dragons. As for historical influenced settings, if those historical settings have rape as a part of life, and your goal is REALISM then your game world needs rape in it somewhere for it to be accurate.
|True Fact: Mega Man exists in a 2D universe.|
Now there are times where Gameplay and Narrative clash and the Suspension of Disbelief between the two breaks, such as the infamous "Use a Phoenix Down on Aeris" in Final Fantasy VII, but largely most gamers keep a separation between necessary gameplay constrain and the actual narrative. So to compare narrative elements, like the mistreatment of women, with gameplay elements, like multiple lives, is a freakin' apples and oranges comparison. It is a false equivocation and if you are a true gamer, Anita, you should be ashamed of yourself for making such a comparison. I also would like to note the subtle word game Anita played towards the end with "But somehow the idea of a world without sexual violence and exploitation is deemed too strange and too bizarre to be believable." Well Anita there are game worlds like that, it's called Harvest Moon. It's call Animal Crossing. It's called Cooking Mama. It's called Chibi-Robo. It's called Kirby. It's called Mega Man. It's called every SINGLE Mario game regardless of your views about Princess Peach. There are a ton of video games with such worlds, but these are not the worlds that need such elements for their world building.
|A game that is now tainted to me.|
There are other things in this video, but I am ill-suited to go into them because I haven't played any of the games that where the central focus of this video. I'll leave the more in-depth analysis and misrepresentation detecting to other more qualified people, but I will say this: What was this trope suppose to be? The title is "Women as Background Decoration" but was there really any women in either video that could be described as "Background Decoration"? We had NPCs, minor characters, quest givers, and characters who gave perks to the player, but absolutely NOTHING about women who's entire existence was "Stand in the background and look pretty." In fact, this entire series could have easily been called "Women as NPCs" because that's essentially what it was, "Here is what women in video games are like as NPCs." Or better yet here is a more accurate description of what Anita was talking about, "Here is some of functions of NPCs" because, whether you like it or not Anita, EVERYTHING YOU LISTED STILL APPLIES TO MALE NPCS!
This video was worse than her last one, and her last one she threw every single female sex worker under the bus. It seems like Anita's arguments are getting worse and worse and her videos are becoming harder to watch. Yet the gaming media STILL hails her as being a voice of progression for female representation. Yes, females representation, which can't include anything that might be even remotely misinterpreted as a woman having anything that seems like less power than a man. However, it seems Anita's goose is finally going to be cooked. Youtube personalities Jorden Owen and Davis M. J. Aurini have started a Patreon campaign to raise funds for their project, a feature length documentary entitle: The Sarkeesian Effect. Their goal is to raise enough money ($15,000 a month) to begin a 5 month filming period, interviewing experts and people who's lives have been affected by the Social Justice Warrior group and their tactics. As of writing this blog they are just shy under $4,000 and already game publications are crying out against this project calling it a harassment tactic against Anita (SOURCE) and apparently there are efforts to such down the Patreon campaign. The ironic part is that they have received so much vitriol and hate, and they haven't even said anything yet. Sound familiar?
Until next time.