|2D Platformer; Game Boy/3DS Virtual Console; Nintendo; 1992|
|Wait, why are there Gordos in a Mario game?|
Anyway, like all Mario games the story is basically a loose justification for the game to exist, and Super Mario Land 2 is important in the Mario franchise as the introduction of Nintendo's most popular anti-hero, Wario. However, this game just feels odd when taken into the greater Mario Universe. I mean, Mario has a Castle? And he has subjects? And he rules a land? I've always thought that Mario and Luigi live in a house somewhere in the Mushroom Kingdom, and live modestly despite their superstar status and royal connections. Also some of the enemies just don't look like they fit the Mario universe. Like I never thought I'd play a Mario game where I had to avoid Gordos, or kill Tsukumogami. It's just.... weird.
|So this is Mario's land... A small island with three buildings.|
|What am I looking at?|
Super Mario Land 2 is a good game. However, there are several small annoyances that keep it from being better, odd choices in control, awkward difficult curve, and Mario not controlling as tightly as I would like. If these where restrictions of the original Gameboy I won't hold it against the game, but even so it's not quiet the gold standard of the Mario franchise. But it is a solid Silver. Recommended.
Until next time.