|Action/Adventure/RPG; Nintendo DS; Konami; 2005|
|I couldn't find a good image for story so here's Soma attacking Treebeard.|
Okay, As I stated in my intro Aria of Sorrow is my favorite of the GBA Castlevania games, and part of that is because it had a really solid story that had actual weight to it. I cared about Soma and the other characters, and the story (since it takes place after Dracula's ultimate defeat) could have gone anywhere. However, in Dawn of Sorrow there was no sense of importance. There was nothing that made me feel like what I was doing was going to change anything, and at the end of the game it still felt like everything was EXACTLY the same as before. Also, while I liked the cast of characters in Aria of Sorrow, in Dawn of Sorrow everyone felt very VERY flat. Almost as if their character was just boiled down to a single character trait that gets pushed in every single conversation. The story just didn't do anything for me, especially since I never felt threatened by ANY of the villains, they seriously felt more like jokes than actual antagonists.
|Ah, Gaibon. When have you EVER been threatening?|
|"Mirror mirror on the wall, damn this boss is annoying."|
Now, with all that in mind, Dawn of Sorrow is still a fun game, but it's main problem is that when it is compared to the other GBA and DS Castlevania games, it comes up really REALLY short. There is nothing special about this game, nothing to set itself apart from the far better Aria of Sorrow or Order of Ecclesia. Dawn of Sorrow is to the DS Castlevania games as Harmony of Dissonance was to the GBA Castlevania games: Fun but forgettable. If you really like the "Metroid-vania" games or are trying to complete your collection then play Dawn of Sorrow, but remember there are better games in this series. It is Recommended.
Until Next Time.