|RPG; Super Nintendo; Enix/Produce; 1993|
|Don't worry, none of this is important.|
The plot is.... virtually nonexistent. Outside of the intro and very few cutscenes as the game progresses, there is practically no development of the story. I do like how, with very little dialog, they do manage to give each of the 7 heroes different personalities and goals, but even that doesn't serve any purpose to the story, especially with an ending that doesn't change no matter who you are playing as.
|You must choose, but choose wisely.|
This system is very reminiscent of another SNES RPG called Seiken Densetsu 3 (The Japan only sequel to Secret of Mana), where you choose a party of 3 out of 6 characters, and the person you made the lead changes the plot of the game. While SD3 handled the mechanic FAR better than the 7th Saga did, especially in terms of storytelling, I think 7th Saga worked better at making the game play differently depending on which character you are using. In SD3, so long as you have someone to heal, nearly every party combination works just as well with the exact same strategy. In 7th Saga, who you are and who is your partner determines greatly how you fight. I'm not saying that SD3 is the inferior game, just inferior in this limited regard.
|Get use to this world map, it never changes.|
|Be prepared to die... A LOT!|
Until next time