|RPG; Nintendo Wii; Nintendo/Monolith Soft; 2011|
|Here is your first clue that this game isn't like most other RPGs.|
The story is really good. If you came into the game expecting levels of convoluted, contrived, conspiracies that the Xeno games of the past offered (Xenogears and Xenosaga) then you will likely be disappointed at how comprehensible Xenoblade is. That isn't to say the game isn't without it's own twists and turns and the ending is very much in line with the style of the previous Xeno games, but it's far more restrained, focusing on character motivations and drive over grandious plots of ambitious zealots. Though there will be long periods between each story event, thanks to how much you can do in this game, it is still well paced and keeps you engaged with the story from start to finish.
|In most RPGs, there will be an invisible wall right here. Not in Xenoblade however.|
Outside of battles you have your standard affair of RPG activities, like quests, crafting, and chumming it up with the locals. However, just like with the environments in the game, there is a TON of NPCs running around with a ton PLUS quests to complete. And I don't mean just one or two quests that can be done rather easily, no I'm talking about long quest chains with different outcomes depending on how you want to complete them, some requiring you to go out of your way to finish them and then report back to the NPC who gave you the quest who has his own schedule he keeps thanks to the day and night cycle in the game but don't worry too much about that since you can freely choose the time day you wish but you still can't find them because the town is freakin' huge and there are a dozen characters walking about and..... I think I need to take a break. But yeah, the game is pretty big.
|Notice the Level difference. Yeah, this isn't going to end well.|
Until Next time