|3rd Person shooter/On rails shooter; 3DS; Nintendo/Sora; 2012|
|That's a big lady.|
Much like many of Nintendo's franchises, the story is just fluff for the action to take place, and Kid Icarus follows suit, EXCEPT there is quite a large plot involving multiple armies, several new characters, and shifting allegiances, all told during the action with dialogue between each of the characters (mostly Pit and Palutena). What's different about Kid Icarus is that everything is taken with so much humor and self awareness that eventually there is no fourth wall left for them to break. Every enemy returning from the old game is introduced with a shot of their original NES sprite, characters talk about their "Brain Ages," the strange conventions of video game logic, or how Komaytos look an awful lot like some parasitic lifeform from the planet SR388. While the game hardly takes itself seriously, everything is done with such great humor and charm that it is impossible not to love the banter between Pit, Palutena, and even the game's villains. As I said, like most Nintendo franchises the story is almost irrelevant, but it is the most engaging irrelevant story they have ever made.
|Because every game needs grinding.|
|To the Left, NO TO THE LEFT!|
In the end is Kid Icarus Uprising fun: Yes. The Air Battles are fantastic and are what this control scheme works beat at. BUT the land battles, while they can be fun dodging around enemy shots and blasting away with your weapons, are WAY too problematic and lead to a lot of moments of unnecessary frustrations. It isn't a good sign for your game if the player has to fight the camera more than they have to fight the enemies. But as I said, the game is still loads of fun, partly because of it's arcade like style, and partly because the game is just so charming that it's hard not to love. But that is still a HUGE problem controlling the camera. Kid Icarus Uprising is recommended.
Until next time.