|SRPG; Nintendo DS; Image Epoch/Atlus; 2007|
|I would apologize for the poor quality, but that's what animated cutscenes looked like on the DS.|
If you start a drinking game for every cliche that Luminous Arc employs, then you will be plastered before the third fight of the game. The plot is pretty much the same as any other RPG that centers around a church, particularly a monotheistic church that is heavily inspired by Judeo-Christian teachings. You probably know every single plot twist that Luminous Arc will pull just from hearing the premise, and there lies it's biggest problem, neither the plot nor even the characters are anything special. It's not that it's bad, but it just is so amazingly unoriginal.
|"Well IS IT!? IS IT OKAY!!??"|
|Yes, look for the landmark of the two giant swords.|
This game is a hard game to sell because it's not a bad game, not by any stretch of the imagination, but by the same token it is not a great game. Everything in Luminious Arc is stuff you've seen before, but, excusing a few moments of poor craftsmanship and questionable design choices, it is still a fun game to play through. Maybe not the most long lasting game (even with moderate grinding I beat the game in around 20 hours, incredibly short for a SRPG), but a fun one. However, since it is so generic it may have less fun-factor than other SRPGs that seem to have more heart to them, which puts Luminous Arc in a very awkward position between not bad enough to earn a Limited Recommendation, but still hard to give a solid Recommendation. In the end I favored the good parts of the game, so if you love SRPGs and want a small non-intrusive game to pass the time, you might want to try out Luminous Arc: It's just like every other SRPG out there... huh... I'm not sure if that is a compliment or not.
Anyway, Until next time.