|RPG; Nintendo 3DS; Atlus; 2013|
|Meet [insert name here], the main character of the game who doesn't talk. Like at all.|
Like most games in the SMT franchise, the story to Soul Hackers is solid, though some elements do come off as a little dated. The characters are many and for the most part likable, the story is interesting with a lot of unique elements to help tell the story, and of course it has that flair that only the SMT series can provide. My only real gripe is that a lot of the story is thrown at you at the very end of the game in rapid succession. It's not as bad as say Dark Cloud 1 or Lords of Shadow, but it does feel like the pacing took a shot in the leg for the last few dungeons. But overall it is a really good solid story that is only out shined by the fact that there are other SMT games.
|Get used to this view, you will see it a lot.|
|"What have I gotten myself into?"|
As much as I love the SMT series, Soul Hackers has to come with a Limited Recommendation. While I did thoroughly enjoy the game, I got into it knowing what older SMT games where like (I've played Shin Megami Tensei I after all), and because of that I knew what kind of limitations I was going to encounter. The battle system is dated, the dungeons are huge and you barely have any note taking ability with your map, and the encounter rates will just drive you insane by the end of the game. If you are willing to overlook these drawbacks you will find a worthy addition to your SMT collection. If not, then give this game a pass until you are able to. Soul Hackers gets my Limited Recommendation.
Until Next time.