|Action; PS3/Xbox 360; Platinum Games/SEGA; 2010|
|High on Style, Low on Plot. Not surprising coming from the team behind Devil May Cry.|
The plot of Bayonetta is.... well... Interesting. It's more complex than the likes of the Devil May Cry series, but that isn't necessarily a good thing. It's not that the story is some grand opera with a cast of thousands each being woven (or bludgeon) into place with a grandiose message behind it, nor is it all that weird when you think about it (or at least weird to ME considering I watch a lot of anime where weird shit is just a matter of course). It's more like it is actually rather straight forward, but isn't presented as such and a few elements are just poorly expounded upon, like how precisely the little girl is important, or how the villain's plan is anything but one large Xanatos Roulette. But then again, just like Devil May Cry, the story is just here so that we can have some resemblance of plot to tie in the massively large over-the-top action set pieces. As such, take what you can get, even if it isn't much. But at least the characters are entertaining and likable.
|Somewhere, Ash is wondering why he can't get THAT chainsaw graphed to his arm.|
|For some reason, whenever a character is voiced by Yuri Lowenthal that is what I call the character.|
Now, despite my bitching about it's QTE and the lack of nourishment I still had a blast playing Bayonetta. It's like Devil May Cry 4 if they didn't forget what to do for the later half of the game, and does rest somewhere between DMC3 and DMC4 both in terms of quality and difficulty. If you like these types of over-the-top action Hack 'n' Slash games, then Bayonetta is right up your alley, and if it wasn't for the instant kill QTE or the instances where we completely shift genres and become a very poor Star Fox game, I would have placed it above Devil May Cry. But even so, it comes Highly Recommended.
Until Next Time.