*Mumble* *Mumble* Okay, your attack power is 25, yours is 23, and yours is 17 against my defense of 19... *Mumble *Mumble* Wait, I'm weak against your attack so that 8 times 3 plus 9.... crap... Hmm? Oh, Sorry! Yeah, Fire Emblem Awakening has been consuming any bit of free-time I have had and I don't even think I'm halfway through the game. I probably am, but it doesn't feel that way, and I'm currently 40 hours into the game 40 HOURS. True, most of that is a lot of grinding but still. Anyway, because of my Fire Emblem relate commitments, I haven't had much time to put together a new review, or even think about what to review next. And so, since I've had my 3DS for almost a year now, and I have some experience with various games for the series, I will share with you my thoughts on the 3DS. I guess you could call this a review of a game system, but I don't really plan on doing this consistently.
|How the hell do you advertise 3D in 2D mediums?|
Okay, sales pitch aside, I really wasn't all that interested in the 3D effect prior to getting the system. I mean, this whole 3D effect craze, I feel is just a fad that will eventually burn itself out. I mean, James Cameron's Avatar (Which has nothing to do with the badass animated series) was suppose to be the crowning example of 3D movies, and honestly the 3D effects couldn't save a rather predictable and silly plot. I was also skeptical about how games would use 3D because again think about movies. What do 3D movies use their 3D effects for? Throwing things at the camera and making the audience jump. I couldn't see that working for video games because you usually have control over the camera and thus anything that is "In Front of" the screen could be clipped off of the edge of the screen. And this happened in the ending sequence to Star Fox 64 3D, which completely ruined the effect. The only way I could see it working is if they used the 3D to create depth "Behind" the screen, as if you are looking through a window into the game world. But I was surprised that that is how they usually use it and when it is used it is used beautifully. Now there are time where it just doesn't work (I'm looking at you 3D classics Twin Bee and Xevious) but from my experience it works more often than it doesn't.
|Either the 3DS hasn't penetrated the market enough or I need to go out more.|
One of the features that is very prominent with the 3DS is the Streetpass feature. Basically, if your 3DS's wireless communicating is on and there is another 3DS within proximity, you will engage in a Streetpass and data is transferred between the two systems. One feature that is available right out of the box is the Mii Plaza, where the Mii you create in Mii Maker can be swapped with other system's Miis and you can play games including a Puzzle piece collection game and a very simple RPG type game. It also allows you to see what other people have been playing. Other games also use the Streetpass feature like both Fire Emblem Awakening and Etrian Odyssey IV allow you to swap your teams with each other to see how other players are doing in the game. Personally, it is a nice little feature, not something to sell systems I feel, but it is neat to see what other people are doing... However, the issue is of course finding another person with a 3DS, and that person having Streetpass on.
|Nintendo Video, why are you so useless?|
|Games for the 3DS? The only answer you need is Fire Emblem: Awakening.|
Until next time.